It's the thing.

6 December 2014

Assassin's Creed: Unity - Or, How not to make a game.

If you've been following me on twitter the last few days, you might have noticed the colourful language I have been applying to my playthrough of Assassin's Creed: Unity.

I've been a fan of the series since the original came out, but started noticing the serious decline of the release quality around the time Revelations and AC3 came out.

The release of Unity though, is something special. Something truly, truly special.

It's broken. It's broken and in my opinion - designed fucking horribly. I'm sat here like "Surely they're not serious?"